![]() ![]() – Fixed endless loop at game start under OpenGL waiting for all shaders to be pretouched (which never happens in OpenGL).Serious Duke 3D is a reimagining of the first episode of Duke Nukem 3D. – Disabled cheat menu access during level loading. – Console font is now an OpenType font (DejaVu Mono), instead of a fixed bitmap, thus it supports a wide range of non-ascii characters and different scaling. – Fixed an issue causing Mutilator to sometimes fail to work on client if it’s not rendered on server. – Fixed an issue with wrong weapon shooting placement on hands weapons if they are used after “getting up from the floor” player animation. – Fixed a possible crash occurring in a rare situation of player picking up a scaffolding pole while some client is connecting. – Aiming hint for Devastator will not be shown if the user doesn’t own the Devastator scope DLC. – Fixed graphics options defaults not resetting FOV value to default. – Updated slider to fade out its value when widget is not on the active menu. ![]() – Updated in-game and in-editor console line editor to support unicode strings. – Fixed game freezing on entering menus via right arrow keyboard key. – Added Russian localization for Santa Sammy. – Fixed potential crash after canceling a server list query. – Limited maximum subdivisions on lightning particles to ensure the do not exceed reasonable time and memory boundaries. On average, memory consumption is reduced by 50%, and performance is increased by 30%. – Optimized lightning particle effect implementation. – Errors related to microphone settings are now classified as “log”, as they are not actually a problem. – Fixed controller being unable to skip intro cutscene. – Controller crouch command no longer displays player list. – Added some new swim and dive animations for the player (so user-made maps can use deep water). – Fixed auto aiming (used by gamepads) on Warship enemy, so it aims for the right spot, not the center of the ship. – View bobbing option now also affects weapon bobbing and weapon swaying. – Optimized memory usage for several multiplayer characters in team modes, by reusing same texture for red and blue, with dynamic colorizing in shader. (Note that this still an experimental feature!) – Fixed problems and crashes with several renderables in multithreaded rendering. – Fixed problem with too much shadow buffer clears when using muti-threaded rendering on multi-GPU setups. Can be tuned by new cvar ‘gfx_iClearBeforeRendering’. – Optimized screen clearing for SLI setups. – Optimized render target switching to improve performance on multi-GPU setups. Serious Sam 3: BFE Update Changelog: – Network priority for projectiles is now boosted dynamically for each player’s connection so that he gets those projectiles that are more important to him first (those fired by him, or at him). You can view the entire changelog after the jump. This update will be auto-downloaded next time you start the Steam client. This new update comes with lots of additions and fixes and among other things, it features optimized lightning particle effect implementation and optimized render target switching to improve performance on multi-GPU setups. Earlier yesterday we’ve informed you about a new update for Serious Sam HD: The Second Encounter and Croteam released today a new patch for Serious Sam 3: BFE. Okay, this is how you support your games. ![]()
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